Rangers
flosha, 09.09.2025
The Rangers are also called Trappers (“Fallensteller”, short Fll) and “Free Thieves” (Guilds V1).
The Free Thieves “provide” material for the Camp; they teach the diggers to set traps, to defend themselves from the monsters in the mine. (Guilds V1)
Also work as hunters at the surface to provide the camp with food.
The Rangers have been discarded in an early phase of development, but were still part of v0.56c.
Some potential former Rangers have apparently been turned into Orgas later, such as Gjan, a protagonist in the Screenshot Story which wears an Organisation armour there, but in 0.94k belongs to the Scrapers Union. Calash, an Organiser in the Alpha hanging around in the “Old Mine”, who, perhaps, was a Ranger before, supposed to hang out in the Free Mine (a remnant of the time before the models of the two mines have been switched). Perhaps Wolf too, who was once meant to be a hunter and a sort of secret werewolf even.
NPCs
Author: Mike Hoge
“The Rangers”
ca. 20 People:
- 1x Chief: Chief ranger/trapper; member of the “masters” [secret thieves guild]; often wanders around the forest for some leader (level 6); warns his bosom friend “Mine Inspector” about assassinations.
- 1x Hawkeye [“Falkenauge”]: Best archer in the whole prison; right hand of the “Chief”; weapons instructor (level 5)
- 1x Cave-Scare [“Höhlenschreck”]: extremely experienced underground trap setter; instructor in traps & cave tactics (level 5)
- 1x the Trapper [“Trapper”]: uses trapping to procure food (level 4)
- 2x Hunters: also procure food (level 3)
- 4x Miners: constantly on duty to protect their Scrapers through traps from orcs & monsters (level 3)
- 10x Runners: All-purpose people with modest bow/trap skills
Relationships
Guilds V1 (by Mike Hoge)
- They are in a friendly relationship with the Scrapers, the Free Camps Guards and the Organisation
- They are in a bad relationship with the NC Mercenaries (for yet unknown reasons)
- They are in a neutral relationship with the Healing mages, the entire Old Camp and the Sect
Guilds V2 (by Mike Hoge)
What others say about the Rangers:
- Barons: “Harmless”
- Guards (OC): “Good against mine rats. For bigger dangers one needs fighters”
- Shadows: “They would be damn good thieves”
- Firemages:
<neutral>
- Watermages: “You have to protect our diggers”
- Guards (NC): “For them being simple foresters they make a good job”
- Organisation: “We can learn a lot from each other, looking forward to cooperate”
- Gurus: “no problems, as long as you don’t withhold our drugs” (ingrediences)
- Novices: “Are you holding? Let me try.” (“Habt ihr den Stoff? Lass mal probieren.”)
- Templars: “Who shall we protect?”
- Demon Summoner: “Watchdogs”
- Secret Thieves Guild: [potential candidates]
What the Rangers say about others:
- Barons: “Cutthroats! They want our ore”
- Firemages: “They haven’t done us anything”
- Thugs (OC Guards): “Dumb brutal plague - good that the Guard (NC) exists”
- Shadows: “Get the hell out of here”
- Watermages: “Heal us for a fair price”
- Guards (NC): “Help us against monsters and thugs”
- Organisation: “They’d never dare to steal from us (or would they?)”
- Secret Thieves Guild: ?
- Rangers: X
- Gurus: “Need our ore for drugs - good business partners”
- Novices: “No problems”
- Templars: “They’re a welcome help, only the drivel about abstinence gets on our nerves”
- Demon Summoners: “Scary”
- Diggers: “Just keep yourselves getting suppressed, weaklings”
- Scrapers: “Our best colleagues”
- Half-Orcs: “What has everyone against them?”
Visuals
Early Ranger concept by Mike Hoge
Among new designs of our own, we will use a few of the designs of the cancelled “Dunkle Brut” project for which very fitting armour textures have been created.