Demonhunters

Author:      Flosha  
Created:     20.03.2024  
Last change: 06.09.2024

TODO:

Content:

Attire

Sequel Demonhunter Armour Concept

Sequel Analysis

The Sequel contains three work in progress armours for the Demonhunters. It is not to assume that they were final.

It was common practice to create a new armour by reusing existing textures and their layout as a basis. In case of the demonhunters they reused the boots and the pants from an old standard body texture for the entire lower body and in that early stage of the sequel development they had not (yet) introduced any modification to it. For example, it is exactly the same texture as it is used for the legs and boots of the possessed.
The upper body was based on the GRDH (the heavy guards armour); the layout remained the same, but the texture underwent several changes. It is very likely, that the lower body was supposed to receive a similar treatment.
It can not be repeated often enough that the development of the Sequel was in its early stages and highly work in progress.

The existence of renderings by Uwe Meier of the armour is not a proof that the armour was considered to be finished. For one, the artworks as released by us were not released officially and could as well have served internal purposes. For example, renderings like these were sometimes printed and sticked to the wall for designers to look at and improve upon them. Uwe also used to draw over renderings like these digitally as he did with the Gothic 1 renderings before they were released to the public. In this way, conceptualisation and realisation were not necessarily a linear process, sometimes they may have went back and forth between them, sometimes they may have started to model something in an experimental way like a sketch, then later improve upon the execution.
No matter whether this particular armour was considered to be finished or not, it is a great misunderstanding in the community and a condition that some of the Sequel developers who still care for the project are really not happy about, that their project is judged in an incomplete state, that they never wanted to release in this form. It is the same as if a painter was working on a painting and had to give up the work after only a quarter of what he wanted to do. Years later the painting fell into irresponsible hands and was released to the public without asking the painter for permission, who did not want it to be released like that. Now the painting is judged as if it was exactly what the painter wanted to do, while he actually wanted to improve and add many things. The work has to be appreciated for the vision and the design direction, for the potential, instead of confusing an “execution in process” with a finished work.

Other than that there is a clear differentiation between light and medium armour, but the heavy armour is identical with the medium one except for the addition of the helmet, which I do not see as an adequate “heavier” version.

Additionally, the helmet used on the heavy armour does not appear to be finished either. While there was a dedicated texture for all the other helmets, the DHT helmet had none (yet) and just used parts of the armour’s texture, which can safely be assumed to be a placeholder mapping, especially in case of the front.

Also, due to the overall appearance of the armour itself, which, apart from the scales, is almost entirely made of leather, as well due to the (work in progress) mapping of the “helmet” that seems to be almost entirely made from leather too, it might be better wording to speak of it not as a helmet, but to describe it more correctly as a mask.


Analysing the style of the armour, I think most noticeable about it is…
(1) its obvious “DIY” appearance, of it being made from whatever is readily available in this world of misery that the Sequel was aiming to present
(2) the blue scales that are partially protecting the arms and legs
(3) the thick and long rope that is wrapped around a shoulder and is so dominant in appearance that it wouldn’t be too far-fetched at least to dream that it could be more than just an optical detail, that it might actually serve a purpose
(4) the unusual shape of the helmet/mask with the face completely covered in difference to all the other helmets so far and…
(5) the wide, loose pants in the style of the shadows, held by legwraps very much like it was once common in the military, especially so for paratroopers and other units that had to have as much freedom of movement as possible (which is more noticeable since every other NC armor before did not use such a pattern)

Scales

While the blue colour could come from magical ore, their irregular and asymmetric shape suggest them to be scales of a creature (and due to the spread of the more powerful red ore, the blue ore has become rare; they would rather have chosen red in that case, which makes this unkikely). It could also be that they are scale-shaped, thick, hardened and dyed pieces of leather.

But it is by far the most obvious explanation that hunters of demons use demon scales for their armours, just as the former regular hunters of the NCs organisation used fur and leather from their prey. No demonic mutant in the Sequel has scales fitting to the look of those of the armour (and most of them habe no scales at all), but as a matter of fact: several demonic monster variations were not yet created.

Therefore I will argue that the most more likely would be that they are scales of demonic crawlers. Even more so since the NC already used crawler scales in the past (crawler plate armour). The crawlers are one of the creatures which were not yet designed in their demonic form, and by associating this armour design with them, it can at the same time help us and give us a design direction for the crawlers themselves.


Phoenix Solutions

Based on the considerations above, we will go with the following solutions.

In the Comic, Diego could also be seen using a grappling hook when entering the house of the barons in course of the intrigue against Brabak.

DHTL

Grappling Hook

DHTM

DHTH

/world/factions/guilds/demonhunters.md