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Phoenix Concept
Phoenix Concept
Index
Vision
Introduction
Vision of Gothic
Gothic (re)defined
A Clash of Dreams
Phoenix Rising
Artdesign Notes
Reconstruction
Mechanics
Classes
Attributes
Alpha Attributes
Phoenix Attributes
Skills
Modes of Interaction
Exploration Mode
Item Handling
Inventory
Object Interaction
Combat Mode
Stealth Mode
Magic Mode
Dialogue Mode
Crafting Mode
Trading Mode
Experience or Arts
Relations
Interface
Events
AI Functions
Story
Setting
Mythology
Geography
Culture
MetaPhysics
History
World
Level Design
Act I - The Colony
Level Structure
Evolution of the Map
Overworld Design
Underworld Design
Act II - Colony & Outside World
The Colony Revisited
Passes and Borders
City Surroundings
Design of the City
Faction Design
Colony Population
Character Design
Character Descriptions
Costume Design
Monster Design
Plot
Alpha Plot(s)
Sequel Plot
Phoenix Plot
Act I: Orpheus
Background Story
Plot Abstract
Plot Description
Chapter 1: World of Convicts
Chapter 2: Waves of Madness
Chapter 3: Underground City
Chapter 4: War of Mines
Chapter 5: Ancient Temple
Chapter 6: Bloodnight
Plot Logic
Act II: Nemesis
Background (Act I-II)
Plot Abstract
Plot Description
Chapter 7: Return to Prison
Chapter 8: Ore of Blood
Chapter 9: Ruins of the City
Chapter 10: Freedom
Plot Logic
Guild Plots
The Way of Power
Fate of the Gladiator
Life for the Temple
A Shadow in the Crowd
Red Blood on blue Scarves
Path to Awakening
Way of the Arcane
Relation System
Missions
Act I Missions
OldCamp
NewCamp
FreeCamp
PsiCamp
OrcCity
Act II Missions
RefugeeCamp
TymorianFortress
KhorinisCity
CampOfTents
DemonCamp
Appendix
Promotion
Media
Press
FAQ
Devblog
Making of PhoenixTales
The Team behind Phoenix
Creating the ASCII Art
Essays
Phoenix & the Rescue of Design
Behind the Eyes of Elliot
Art and the Demonic Threat
The Return of the Design
Inspirations
Credits
Media
Author: Flosha Created: 19.05.2023 Changed: 19.05.2023
Screenshots
Artworks
Fanart