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Phoenix Concept
/
Phoenix.doc
Git
Contrib
Main
Index
Introduction
Document Structure
Roadmap
I.
Vision
Vision of Gothic
Gothic defined
A Clash of Dreams
Phoenix Rising
Artdesign Notes
Reconstruction
II.
Mechanics
Storydriven
Classes
Attributes
Alpha Attributes
Phoenix Attributes
Focus
Skills
Modes of Interaction
Exploration Mode
Item Handling
Inventory
Object Interaction
Combat Mode
Stealth Mode
Magic Mode
Dialogue Mode
Crafting Mode
Trading Mode
Experience or Arts
Relations
Interface
RetroStyle
Events
AI Functions
Playmodes
Multiplayer
Alpha Multiplayer
Phoenix Multiplayer
III.
Lore
Mythology
Gods & Demons
Cosmology
The Arcane
Culture
Cults & Sects
MetaPhysics
Geography
Myrtana
Tymoria
Westfield
Khorinis
History
Phoenix Allegory
IV.
World Design
World Map & Layout
Level Structure
Evolution of the Map
Layout of the World
Landscape & Climate
The Valley of Mines
Falls, Lakes, Rivers, Springs
Islands
The Swamp of Lost Souls
Sea & Coastline
Flora / Vegetation
Plants & Mushrooms
Forests
Fauna / Monster Design
Mammals
Reptiles
Insects
Undead
Demons
Locations
Overworld
Northeast
Underworld
Outside World
Demonworld
Faction Design
Guilds
Orpheus
Folk (BDL/BEG/BAU)
Mafia (EBR/GRD/STT)
Clergy (KDF/KDW)
Anti-Royal (SLD/ORG/BDT)
Heretics (PSI/DMB)
Revolt (SFB/MST)
Clans (BLO)
Nemesis
Folk (WRK/BEG/BAU)
Magnates (VRT)
Clergy (KDF/KDW/KDL)
Outlaws (
DHT
/BDT)
Royals (PAL/GRD/SLD)
Heretics (MYS/DMC/AMZ)
Revolt (MST/SLV)
Law (MGS/
INQ
/
SGD
)
Pariahs (POS/HLF)
Clans (BLO/DRE)
V. Plot
Alpha Plot(s)
Sequel Plot
Phoenix Plot
Act I: Orpheus
Plot Abstract
Guild Progression
Joining Conditions
Options of Defection
Plot Description
Chapter 1: World of Convicts
Chapter 2: Waves of Madness
Chapter 3: Underground City
Chapter 4: War of Mines
Chapter 5: Ancient Temple
Chapter 6: Bloodnight
Plot Logic
* Between Act 1 to 2
Act II: Nemesis
Plot Abstract
Plot Description
Chapter 7: Return to Prison
Chapter 8: Ruins of the City
Chapter 9: Of Ore and Blood
Chapter 10: A fallen Empire
Chapter 11: Rain in Revolt
Chapter 12: Sacrifice of Freedom
Plot Logic
Guild Plots
Act I
The Way of Power
Pursuit of Silence
Path to Awakening
Way of the Arcane
Friends of Freedom
Act II
Revolutionary Zeal
Of Ancient Mysteries
The Acceptance of Fear
Against the Vessels of Pain
Heresy and Treason
Relation System
[Population]
Colony Population
City Population
Missions
Act I Missions
OldCamp
NewCamp
FreeCamp
PsiCamp
OrcCity
Act II Missions
RefugeeCamp
TymorianFortress
KhorinisCity
CampOfTents
DemonCamp
Appendix
Promotion
Media
Press
FAQ
Devblog (Behind the Scenes)
The Team behind Phoenix
Behind the Imagery
PhoenixTales Branding
Design of the ASCII Art
Evolution of the Nyx Sign
Phoenix Logo Design
Behind the Mask
Essays
The Rescue of Design
Behind the Eyes of Elliot
Art and the Demonic Threat
The Return of the Design
Inspirations
Credits
Media
Author: Flosha Created: 19.05.2023 Changed: 19.05.2023
Screenshots
Artworks
Fanart
/promo/
media.md