Factions
Author: Flosha
Created: 02.11.2022
Update: 27.08.2024
Status: wip
By factions we mean groups of guilds within and across camps; or in short: Factions are cross-camp groups of guilds. I introduced them to simplify the complex “guild attitudes” by working with layers of relations from general to specific (see Relations). It is a system that enables us to take both Act 1 and Act 2 factions/guilds into account.
The factions serve primarily the internal purpose of structuring guilds by e.g. the common dramaturgical functions (DraFu) they serve, but they also correspond to groups of people as mentioned within the game. Currently we distinguish between the following factions:
- Folk
- Magnates
- Priests
- Royals
- Law
- Outlaws
- Revolt
- Heretics
- Slaves
- Exiles/Pariahs
Internal Shortcuts
[Vlk] Volk (Folk)
[Mgt] Magnaten (Magnates)
[Prs] Priester (Priests)
[Kng] Königliche (Royals)
[Rch] Richter (Judges/Law)
[Vgf] Vogelfreie (Outlaws)
[Fre] Freie (Freedom/Revolt)
[Ktz] Ketzer (Heretics)
[Slv] Sklaven (Slaves)
[Exi] Verstoßene (Exiles)
Guilds per Faction
- Folk (Diggers, Workers, Beggars, Aux, …)
- Magnates (Mafia, Varantian Trader’s Guild, …)
- Priests (Firemages, Watermages, Monks)
- Royals (Royal Family, Paladins, Royal Guard)
- Law (Magistrates, Inquisitors, Black Guard)
- Outlaws (Gladiators, Orgas, Bandits, …)
- Revolt (Silence, Scraper’s Union, Rangers)
- Heretics (Psionics, DMC, MYS, AMZ, DMB, …)
- Slaves (Peasants, Women, Orcs, Demons, …)
- Exiles (Possessed, Halforcs, …)
Subfactions
- Psionics: Novices, Templars, Gurus
- Mafia: Orebarons, Baron’s Mercs (Guard), Shadows
- …
Examples
Past LastPrayer Psi is split into Moderates & Fanatics (Mad).
In Nemesis, the remnants of Psi form the Mystics (Psi → Mys).
While the outlasting Fanatics form the DemonCult (Mad → Dmc).
They are all considered as Heretics by Law, Royals & Priests.
Factions per Camp
Act I
- Old Camp: Folk, Mafia, Priests (KDF), Slaves
- Free Camp: Revolt (Silence, Scrapers, Rangers)
- New Camp: Outlaws, Folk, Priests (KDW), Slaves
- Psi Camp: Heretics (Psionics), Slaves
Implementation
Constant: FAC_* [e.g. FAC_VLK]
VLK // Folk // BDL, ARB, BTL, AUX
MGT // Magnates // MAF, VAG
MAF // Mafia // EBR, GRD, STT
PRS // Priests // KDF, KDW, KDL
KNG // Royals // KNG, PAL, KGD
RCH // Law // INQ, SGD
VGF // Outlaws // SLD, KDW, ORG, BAU, BDT
REV // Revolt // MST, SFB, FLL
KTZ // Heretics // PSI, AMZ, DMC, DMB
PSI // Psionics // NOV, TPL, GUR
SLV // Slaves // BAU, BAB, ORC, DEM
PAR // Pariahs // POS, HLF