Introduction

Welcome to the desert of the ideal.

These are the Design Documents of PHOENIX (working title “Project Nyx”), a radically immersive action rpg developed by Phoenix Tales, based on GOTHIC (2001) by Piranha Bytes which had “Phoenix” as its working title, which was supposed to be very different in 1996-1999. The release version was a mere fracture of what the four founders and other story writers had initially dreamed of. The vision was severely compromised. PHOENIX is an attempt to realise this dream.

PHOENIX DESIGN CONCEPT
 © 2016-2024 PhoenixTales

AUTHORS 
 Flosha 
 logx 
 Avallach 
 Phantom95 
 Arbax 
 Auronen 

In the early stages of development we created what later would become the Gothic Archive by collecting as much pre-release material as possible to research the original vision of what we summarise as the “Gothic Alpha”. In the course of this work we decided to prepare and present it in the form of a website to the community.

All the research of said material and our own game design derived from it are extensively documented in the design concept at hand. In the same way as we have made our Archive public source we have also decided to release our design docs in the form of a website. It is our own minimal online documentation solution, where the index serves as the navigation. Documents are written in markdown and are automatically formatted as HTML, often complemented by spreadsheets appended. It is easy to contribute via git, so everyone can collaborate with us in our research. Since we target an international audience and are an international team we write the documentation in english.

A long-term goal is a physical publication of the concept after the release of the game.

Document Structure

While working on our design docs we had to come up with a way to structure the documentation, as you see it in our main index. The documentation is extremely comprehensive and complex and there would be a myriad of ways to structure it. We wanted the structure to be simple and straightforward.

Please note that the Design Concept is an ongoing documentation of the project since 2016. It is work in progress. Many documents are currently rewritten and will be unlocked over time. Due to the current work on the order and internal structure of the documents, regular changes to the index are to be expected.

Current structure:

DESIGN CONCEPT

1. Vision   // Project Definition, History, Setting
2. Mechanics   // Gameplay, Interface, Programming
3. Lore     // Mythology, Geography, Metaphysics, History
4. World Design  // Levels, Vegetation, Monsters, Factions 
5. Plot     // Alpha, Sequel, Phoenix Plot, Missions

APPENDIX

Whenever a topic has a source in design documents, old builds of the game or both, our documentation is structured in an “Alpha” and a “Phoenix” section or divided into “research” or “analysis” and a chapter like “conclusion” or “phoenix solutions”; the reader can thereby differentiate between what was planned and is based on our sources and what we made of it or added on our own.

Author: Flosha   Written: 14.05.2023   Changed: 11.09.2024

Support

Please note that Phoenix, the Phoenix Concept at hand and the entire Gothic Archive created alongside the project are being developed non-commercially and primarily by one person at his free time. Domains and backup storage have to be paid too. If you want to support us or just give something in return for all the work and passion put into the project, you can do so via ko-fi.

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